Wednesday, 13 June 2012

Maya - Street Lamp

A somewhat rushed job, I fortunately came across the videos on the morning of hand in day and managed to redo my street lamp, I have tried to document the process here.
Added image plane to one view port
Turning on undo and enable Infinite

Incremental Saves

Disable Interactive Creation

Added cube 1x1x1

Face extrusion

By 2

Scaling it to fix image plane

Moving down extrusions

Adding CV curve for body and resolving around Y axis

Added cube, scaled to image-plane and added scaled sphere

Before Revolving

After Revoling

Revolved

Duplicated arms and added new cube

After face extrusion, scaled and moved to fit image plane

Repeated last act for top

CV Curve tool used, revolved on Y axis

Added window borders

Added glass plane

Added light bulb and holder

Light bulb and holder

Hypershading for Glass

Hypershading for light bulb

Hypershading for street lamp

Final peace

Playing with light bulb power

Altering for realism

Render settings

Final piece

No comments:

Post a Comment