Having lost all the videos for the old streetlamp and my files all somehow no longer able to load I started something from scratch hoping that I could get by on things I remembered from ages ago.
I began by creating a few models for a scene involving a table with a table lamp on it. I figured that this way I would be able to cover at least a few of the areas that are supposed to be covered within the brief. I made a table using basic poly tools, in fact, I think that I used cube each and every time. I then made a lamp out of 2 cubes which were modified into the lamp shaft and base, and a cylinder that was modified to become the lampshade. I then selected some textures from the internet in order to apply them to the models later. I found some suitable textures and then using MSpaint i made sure that each of them was a perfect square as this would have better results for me later on. I then began to separate each part of the model in the UV editor and began to stitch each piece together, after doing this, I ran into a bit of trouble as I was just unable to get the scale or move tools to appear thus making it nigh impossible for me to line up each UV for accurate texturing, with time quickly running out, I skipped this step and now the textures on certain parts look either stretched or wonky.
With the textures done I began to go about lighting the scene by placing a pointlight in the area where it should be with regards to a lamp. Not remembering exactly what to do here I just played around with it's settings until it looked passable. The final result is not fantastic, but as someone who is terrified at the merest mention of "Maya" or "Zbrush" i think I can take something from the experience, I didn't give up out of sheer rage-stress this time at least!
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| Final scene |
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| Close up from above |
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| From a distance |
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| From a slightly lower angle |