Wednesday, 13 June 2012

Maya - Street Lamp

A somewhat rushed job, I fortunately came across the videos on the morning of hand in day and managed to redo my street lamp, I have tried to document the process here.
Added image plane to one view port
Turning on undo and enable Infinite

Incremental Saves

Disable Interactive Creation

Added cube 1x1x1

Face extrusion

By 2

Scaling it to fix image plane

Moving down extrusions

Adding CV curve for body and resolving around Y axis

Added cube, scaled to image-plane and added scaled sphere

Before Revolving

After Revoling

Revolved

Duplicated arms and added new cube

After face extrusion, scaled and moved to fit image plane

Repeated last act for top

CV Curve tool used, revolved on Y axis

Added window borders

Added glass plane

Added light bulb and holder

Light bulb and holder

Hypershading for Glass

Hypershading for light bulb

Hypershading for street lamp

Final peace

Playing with light bulb power

Altering for realism

Render settings

Final piece

Tuesday, 12 June 2012

Maya

Having lost all the videos for the old streetlamp and my files all somehow no longer able to load I started something from scratch hoping that I could get by on things I remembered from ages ago.

I began by creating a few models for a scene involving a table with a table lamp on it. I figured that this way I would be able to cover at least a few of the areas that are supposed to be covered within the brief. I made a table using basic poly tools, in fact, I think that I used cube each and every time. I then made a lamp out of 2 cubes which were modified into the lamp shaft and base, and a cylinder that was modified to become the lampshade. I then selected some textures from the internet in order to apply them to the models later. I found some suitable textures and then using MSpaint i made sure that each of them was a perfect square as this would have better results for me later on. I then began to separate each part of the model in the UV editor and began to stitch each piece together, after doing this, I ran into a bit of trouble as I was just unable to get the scale or move tools to appear thus making it nigh impossible for me to line up each UV for accurate texturing, with time quickly running out, I skipped this step and now the textures on certain parts look either stretched or wonky.

With the textures done I began to go about lighting the scene by placing a pointlight in the area where it should be with regards to a lamp. Not remembering exactly what to do here I just played around with it's settings until it looked passable. The final result is not fantastic, but as someone who is terrified at the merest mention of "Maya" or "Zbrush" i think I can take something from the experience, I didn't give up out of sheer rage-stress this time at least!
Final scene

Close up from above

From a distance

From a slightly lower angle

Final thoughts on Zbrush

This year at college I have realised that although I may have an interest in 3d modelling, my brain can not actually handle the task of using the programs adequately enough, I havent just had trouble with ZBrush but also Maya also. I guess I'm just not supposed to be a 3d modeler. It is good though, that I have learned some things about the programs, this will help, if i ever get a job elsewhere in the industry when talking about meshes, textures, some of the technical aspects, I won't just be at a loss in what is going on. I kind of like the axe that I have made, but looking around at other people's work, I can see that objectively, mine is terrible. Ah well, I'll just take the positives from this module that I have learned something about the program at the very least, and it will all help at some point.

ZBrush Axe

This is my best object yet. I made an axe by using the paltry skills I have. I started with a cube, flattened it and clip/clip curved it until it looked like an axe head. I then appended a cylinder for the handle, lined this up in the correct position then masked off certain areas and inflated them, so they would have the appearance of where the handle for the axe would be. I then appended some extra cylinders at the top of the axe to give the appearance of bolts holding the axe head to the shaft. Feeling like something was missing, i used some alphas on the handle to give the appearance of some sort of fabric or leather pattern to give the handle more grip.